Counter-Strike: Source inherits characteristics from both Half-Life 2, through the look and feel conveyed through textures and movement, and its predecessor, Counter-Strike 1.6, maintaining the gameplay style of its predecessor. The basic gameplay of two teams, terrorists and counter-terrorists, squaring off against each other in a series of rounds in which each team must either complete their objective or eliminate the opposition, has remained unchanged. The two most common types of objectives are bombing and hostages. In competitive play, only maps with bombing objectives are used, since the AI of the hostages has not been improved over previous iterations, and is prone to a number of problems. The weapon recoil has been modified since its predecessor, and is noticeably different from that experienced in Counter-Strike 1.6[1]. In addition, flash bang grenades have been visually modified to take advantage of the Source Engine, and are typically more powerful and effective than in previous games.

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